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[personal profile] crabbygenius
 The powers out.

There has to be a scientific explanation as to why these apparitions are appearing. I do not appreciate some other worldly creature crawling out of my sink.

[there are sounds of water splashing and then the sound water going down a drain.]


Even I have to admit this is more than a little unnerving...

Or attempting to crawl out of my bathroom mirror.

[sounds of a door shutting.]

At this rate I won't get any further work done.



[ooc: strikes is washu muttering]


l-lol, sorry for the TL;DR.

Date: 2009-04-26 11:38 pm (UTC)
From: [identity profile] whatthefactor.livejournal.com
My previous coordinates consisted of 5 prominent planes, three of which--in ascending order: the Realground, the Noise Zone, and Underground--existed within the precinct of Shibuya itself; however, Shibuya was not unique in its several planes. After death on the Realground, you are recoded to exist in the Underground ... well, if you should choose to play the Game. Only radians on the Realground with extrasensory perception are able to detect the Underground whilst still alive.

So zetta few, relatively speaking, actually have concrete evidence of the numerous planes of existence and is nothing > a theory within the Realground.

Re: l-lol, sorry for the TL;DR.

Date: 2009-04-27 06:17 am (UTC)
From: [identity profile] madwashu.livejournal.com
That sounds like it would be interesting to study.

What is this game you mentioned?

Date: 2009-04-27 11:35 am (UTC)
From: [identity profile] whatthefactor.livejournal.com
Even > interesting to live in.

The Shinigami Game or Reaper's Game--either title works--is a survival game 4 one's life. After t = 7 days, and you haven't been erased, there's the possibility of being reincarnated to the Realground or becoming one of the Shinigami who administer the function, among other solutions. Players cannot freely travel planes.

Date: 2009-04-27 06:02 pm (UTC)
From: [identity profile] madwashu.livejournal.com
It sounds like a more dangerous version of tag.

How often to players win the game?

Date: 2009-04-27 06:13 pm (UTC)
From: [identity profile] whatthefactor.livejournal.com
Somewhat. The GM sends out missions 2 the players, and if P > 0 by Day 7, they must subtract the GM.

There is an average = 550 per Game. 1 pact = 2 players. By Day 7, zetta typically 1 pact remains. The average percentage of wins is roughly 34%.

Date: 2009-04-28 01:04 am (UTC)
From: [identity profile] madwashu.livejournal.com
For a game of that size, that's a low average percentage.

How do the players go about winning this game?

Date: 2009-04-28 01:21 am (UTC)
From: [identity profile] whatthefactor.livejournal.com
Well, of course.

Completing daily missions, avoiding erasure by Noise, and finally defeating the GM. Ultimately, it zetta depends on how well a pact can work 2gether.

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